Design patterns

Actions

Game families
Forged in the Dark
Games
Blades in the Dark Scum and Villainy Band of Blades Girl by Moonlight

Summary

Actions are broad approaches that players choose when attempting something uncertain or risky. Rather than being triggered by specific fictional situations, actions describe how a character approaches a problem. The chosen action determines the character's effectiveness and shapes the risks involved.

Design Purpose

Actions provide players with flexibility in how they engage with challenges while ensuring that different approaches produce different opportunities and consequences.

Problems Solved

Core Loop

A player states their objective and describes how their character attempts to achieve it. The player selects the action that best represents that approach. The action is resolved, and the result determines both success and consequences.

Player Decision

How does my character approach this situation, and what risks am I willing to accept?

Narrative Effect

Actions encourage players to think about methods rather than outcomes. Different approaches create different fictional positioning, risks, opportunities, and consequences, making the path to success as important as success itself.

Strengths

Weaknesses

Variations

Examples

Pattern Definition

An Action is a resolution mechanic in which players choose the method their character uses to approach a challenge, and that choice determines how the outcome is resolved.