Design patterns

Advancement Triggers

Game families
Powered by the Apocalypse Forged in the Dark Carved from Brindlewood
Games
Apocalypse World Dungeon World Monsterhearts Masks Blades in the Dark Scum and Villainy Band of Blades Brindlewood Bay

Summary

Advancement Triggers award experience or another form of progress when players perform particular actions, express character traits, encounter complications, or reflect on events in play. They define not only how characters improve, but what kinds of behavior and stories the game wants to encourage.

Design Purpose

Advancement Triggers align long-term character growth with the game's themes and desired style of play. By rewarding specific fictional choices, they communicate priorities more directly than general advice alone.

Problems Solved

Core Loop

The game defines conditions under which a character marks experience or progress. A trigger may be checked immediately when it occurs or reviewed at the end of a session. Accumulated progress eventually unlocks an advance, changes the character, or opens new options, which then influence future choices and create new opportunities to engage the triggers.

Player Decision

Which parts of my character and the game's themes do I want to pursue in order to grow?

Narrative Effect

Advancement Triggers make progression an expression of play rather than merely a reward for survival or victory. Characters grow because they followed their drives, confronted their flaws, took thematic risks, or participated in the kinds of scenes the game is designed to produce.

Strengths

Weaknesses

Variations

Examples

Pattern Definition

An Advancement Trigger is a stated fictional or procedural condition that awards progress, using character growth to encourage the themes, behaviors, and experiences a game is designed to produce.